@Swe08 hopefully you’ll catch this. We’ve got a slightly different usecase so I don’t believe no. 8 is viable. We’re currently generating a procedural dungeon via level streaming (could have the same sub-level placed multiple times), and their locations in the world aren’t known in advance. If we have navmesh generation set to dynamic, everything works perfectly just with a few settings changes on the recast in PIE. However, as soon as we make a dedicated server build and connect to it in the wild - no navigation at all.