Nav Mesh Agent doesn't move unless manually translated in Details panel

Only after the very first lesson in a Zenva course I could not progress due to this.

My problem is simply that my player pawn won’t move at all, unless I simulate the level in the editor, and manually change the position using the transform tool of changing the location values in the inspector. After this, the pawn moves just as intended, to whichever position I have chosen it to move to using the blueprint node “AI Move To”.
It does, however avoid its own starting place in the navmesh area, even though it is moved away from it.
This is my first post in this forum, and I am relatively new to Unreal Engine 5, so any feedback on this post is welcome.

First of all. Are you referring to dynamic nav mesh or static nav mesh? What are you talking about when you said “unless I simulate the level in the editor, and manually change the position using the transform tool of changing the location values in the inspector.”? Are you referring to apply the edit translation in the viewport while the game is in simulation? Are you using any AI controller possession, perhaps a behavior tree?

We might need more information on what you are referring to. Screenshots will really help.