Hey guys,
I’m wondering if there is any simple idea to “beam” a pawn within a nav mesh between two linked points. As you can see in the graphic, I would like to create some kind of transport between two differten layers (at the end it should become something similar to an elevator). Is there any way to simply adjust the nav link proxies for that task? Best way would be: pawn reaches first nav link point, 3 sec delay, pawn arrives at second point.
Thanks in advance!