Hello,
My nav link proxy seems that it’s not working well. My AI is trying hard to find how to go down a ledge, but even after a long time, it looks like a crazy AI moving right to left and vice versa.
https://i.imgur.com/QBaOGfy.jpg?fb
Imagine there’s a ball in the top (My AI is a ball) trying to find the player below, so when he try to find the player, it will go crazy. (I don’t know what is the arrow below the long arrow, it came like this).
1.My AI is spawned through my player’s blueprint with SpawnAiFromClass and of course, my AI can move. EDIT: I tried it even with putting it into my level (Not through my player’s bp) and it’s still like a crazy AI. I mean, putting the AI’s BP class to the scene and not the level’s blueprint.
2.My AI uses the AI Move To function BP to follow a scene in my player BP, (IA Move To, in spanish).
https://i.imgur.com/MrYLiHI.jpg?fb
- As i said before, my AI only uses a sphere. Not only that, my AI uses the Character parent, so it inherited the Character movement. Even if i desactive or active the gravity (or put it into 0). Capsule component’s collision option is pawn with a desactivated collision against other pawn, same with the every is in no collision.
https://i.imgur.com/OraFu0l.jpg?fb
The problem is that i don’t know (well you know) what it’s causing my AI to act like this or how to resolve it…
Thanks for the answer.