Do you want beautiful ice for use in your game environments? Look no further! Give your project stunning visuals with this modifiable ice material. Tweak features such as the base texture, color or intensity. Modify depth details such as cracks or clouds, along with their respective parameters. Includes blending to improve the appearance when at great distances from surface.
Paremeters include: Base texture, brightness, color and desaturation. Depth texture, bump offset, brightness and color. Depth cloud textures, intensity and colors. Normals, tiling and macro normals. Refraction.
Included is 1 example & 1 overview map.
Some UE4 example content included for the purpose of demonstration, and is not reflected in the technical details.
Technical Details
Materials: 1
Material Instances: 5
Textures: 7
Textures range from 512x512 to 4096x4096
Meshes: 1
I didn’t place any parameters in the opacity slot since the depth was sort of simulated through the clouds and bump offset. You can however plug in a constant parameter in the opacity slot of the master material if you want to have transparency. =)
@stucki - I’m adding another texture and a few more material instances, so I went ahead and included the opacity parameter in there for you. Don’t know how long it’ll take the staff to get it live, but it’s on the way. =)
Sure, here you go. Keep in mind though, the shader wasn’t designed to have it’s opacity reduced. As I mentioned before the depth is simulated through the material, so if you do use opacity make sure that you don’t reduce it too much (.9 is shown in the screenshot) and that you have something underneath otherwise it’ll look empty under the ice.