Naturally eroding paths

I’m trying to implement a natural path feature where when the player walks through grass over the same area multiple times, the grass becomes dirt and creates a natural path. I’m just hoping if someone could point me to some documentation or Bp examples I’d be greatly appreciative. Thanks

Hi KnightOwal,

Cool idea, my first thought is to use Vertex Painting. But with the questions “Can I use vertex painting at run-time?” Old Thread and “Can I use this with Landscape materials, or does it need to be a static mesh?” (Unknown to me)

Hope that helps get you started!