My most recent personal project! Made in UE5.4, Lumen, Nanite, Nanite Displacement, and a lot of customs materials. Almost all assets were textured with tiling materials and masks to blend between them.
More images and info at: ArtStation - Naturalia
[https://youtu.be/33oaPLWP8tw?si=wwLFT9XysPo0kh5b]
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Hello @CTENoLonger !
Nature reclaiming things is one of my favorite things to see. I love how this is more than just reclamation and shows integration from what has fallen. When looking through the ArtStation, I love to see the flowers up close. Can I ask how you came up with that structure?
Oh sure! The scene is relatively simple outside the character. I have two variations of a fern mesh which is using a nonmasked material and is a nanite mesh so its poly count is relatively high so the leaves hold the silhouette well. Other than that it’s just the tree and a ground mesh which is using nanite displacement for its geometric detail.
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Hello again @CTENoLonger !
Thank you for explaining that. I’m a little surprised the item is both high poly while looking low poly in a sort of tech way. I mean that as no insult, but in a very geometrical shape kind of way. I do appreciate hearing your process as it is quite inspiring and makes me feel a little less worried about the process of creation with Unreal! Keep up the awesome work!