Nativizer Fails when a variable "config variable" is enabled

(Windows 10, 64 bit, UE4.15)
Steps to reproduce.

  • Create a new empty blueprint project
  • Create a blueprint with Object as its Parent Class
  • In blueprint, create a new variable of type Object
  • In the details tab of variable press down arrow to open advanced, and enable “Config Variable”
  • Open project settings → Packaging and set “Blueprint Nativization Method” to Inclusive.
  • File → Package Project → Windows 64 bit

Packaging will now fail, saying “PackagingResults:Error: Error Unknown Error”

I only had “Config Variable” enabled by mistake, but I thought I tell it here so it might solve issues others have with nativizer.


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