Nativizer Fails when a variable "config variable" is enabled

(Windows 10, 64 bit, UE4.15)
Steps to reproduce.

  • Create a new empty blueprint project
  • Create a blueprint with Object as its Parent Class
  • In blueprint, create a new variable of type Object
  • In the details tab of variable press down arrow to open advanced, and enable “Config Variable”
  • Open project settings → Packaging and set “Blueprint Nativization Method” to Inclusive.
  • File → Package Project → Windows 64 bit

Packaging will now fail, saying “PackagingResults:Error: Error Unknown Error”

I only had “Config Variable” enabled by mistake, but I thought I tell it here so it might solve issues others have with nativizer.

Hey Scraphead-

Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here Unreal Engine Issues and Bug Tracker (UE-42085) . You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.

Cheers

Doug Wilson