Hi all,
I have managed to get a clean project to package both in its blueprint form and in a Nativized version. No errors on log.
The blueprint build works fine. The nativized however crashes on loading with the below message:
Fatal error:
[File:D:\Build++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line:1375]
Async Loading event Graph contained a cycle, see above.
This is an extremely simple level with nothing to stream. The only things that I can see through comments that could relate is the fact that I have used APEX destruction on some assets, and these assets come from Infinity Grassland.
Now I have not had a single error whether in editor or on the Blueprint build.
Does anyone has an idea of what could be generating that Asyn Loading cycle?
R