I also have this issue. Steps to reproduce:
- Download the Epic Games network tutorial project (“SteamProject”) https://forums.unrealengine.com/showthread.php?118246-Steam-Blueprint-Multiplayer-Project-Files&p=570490#post570490
- Open it with Unreal Engine 4.16.3
- Build shaders etc.
- Package the project for Windows x64 twice to different locations, one with inclusive blueprint nativization, one without blueprint nativization (e.g. SteamProject and SteamProjectNativized).
- Start the nativized version. Host a game (use play method LAN).
- Start the non-nativized version (works on same PC). Choose “Find a match”, confirm join
- Client will disconnect immediately
Running the nativized version or the non-nativized version twice will result in successful connection.