Sorry to be reusing this issue again, with 4.18 this was working fine, but now using 4.18.2 I can no longer cook content with TargetPlatform=WindowsServer, I’m getting Assertion failed: PlatformFormats.Num() [File:D:\Games\Unreal Launcher\Epic Games\UE_source\Engine\Source\Runtime\Engine\Private\TextureDerivedData.cpp] [Line: 371].
Cooking textures for the server is probably not needed, but I don’t know how to cook only Blueprints for Nativization. So again I cannot use nativization for the server. Should I create a new issue for this or is there a different approach which I don’t know?