I have yet to try this feature but I’d like to get something clarified please.
With the nativize BP assets option on in the project settings, do you get any benefits from using C++ outside of the argument that one might prefer it? And by prefer I just mean someone might be more used to iterating through things, create parent classes or whatnot with C++… and I also get that with BPs you’re stuck with what Epic has given you, which is largely enough for my needs.
How close to ‘just as fast as C++’ will my BPs be with this option on? I guess that’s my ultimate question…