I have a third party plugin (VaRest for example) used in my project.
I’ve turned on BP inclusive nativization, and tried to package project, but it failed with the following error
UATHelper: Packaging (Windows (64-bit)): D:/UnrealProjects/NativizationFailure/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Private/FirstPersonCharacter__pf205484891.cpp(462): fatal error C1083: Cannot open include file: ‘…/Plugins/VaRest/Source/VaRest/Public/VaRestRequestJSON.h’: No such file or directory
Seems like build system can’t find path to the include files.
Interestingly enough, there are other plugins in my project, and some of them are succeeding. I’m not sure if I’m not doing something right, or it’s something to be fixed on the plugin side
There was a pull request, that seems should solve this issue, but I am still facing it:
https://github.com/EpicGames/UnrealEngine/pull/4202
Here’s an example project:
https://drive.google.com/file/d/1BgUC5BD2HPDWp0p0SHsjo11CG6K3wu5X/view?usp=sharing