Nativization Fails Missing precompiled manifest for 'EditorStyle'

I keep getting this Error with projects that contain both Blueprint and C++ code when I try to Nativize the blueprints:

ERROR: Missing precompiled manifest for ‘EditorStyle’.
This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in EditorStyle.build.cs to override.

Is there a fix for this???

Non-editor build cannot depend on non-redistributable modules. ‘EditorStyle’, ‘MessageLog’, ‘UnrealEdMessages’, ‘DirectoryWatcher’, ‘SlateFileDialogs’, ‘DesktopPlatform’, ‘ScreenShotComparisonTools’, ‘AutomationController’, ‘FunctionalTesting’ must be remove from project. You should check YourProject.uplugin and all Build.cs files for it

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That helped me. Thanks! I wonder how FunctionalTesting got into my uproject file, probably by enabling the functional testing editor plugin?