I keep getting this Error with projects that contain both Blueprint and C++ code when I try to Nativize the blueprints:
ERROR: Missing precompiled manifest for ‘EditorStyle’.
This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in EditorStyle.build.cs to override.
Non-editor build cannot depend on non-redistributable modules. ‘EditorStyle’, ‘MessageLog’, ‘UnrealEdMessages’, ‘DirectoryWatcher’, ‘SlateFileDialogs’, ‘DesktopPlatform’, ‘ScreenShotComparisonTools’, ‘AutomationController’, ‘FunctionalTesting’ must be remove from project. You should check YourProject.uplugin and all Build.cs files for it