UATHelper: Packaging (Windows (32-bit)): E:\Unreal Projects\zzzNativation\Intermediate\Plugins\NativizedAssets\Windows\Game\Source\NativizedAssets\Private\BP_Character_Child__pf503790866.cpp(461): error C2059: syntax error: ‘>’
UATHelper: Packaging (Windows (32-bit)): E:\Unreal Projects\zzzNativation\Intermediate\Plugins\NativizedAssets\Windows\Game\Source\NativizedAssets\Private\BP_Character_Child__pf503790866.cpp(461): error C2061: syntax error: identifier ‘bpv__ChildActorA__pf’
- Create new project.
- Create Character blueprint, name it BP_Character.
- Create 4 different Actor blueprints, name them BP_ActorA, BP_ActorB, BP_ActorC, BP_ActorD.
- Add two different PNG files, 1.png, 2.png.
- Create Sprites from those textures, then flipbooks from them, 1_flipbook, 2_flipbook.
- Create and attach to CapsuleComponent a Scene component inside BP_Character.
- Create and attach 4 Child Actors to that Scene component, name them ChildActorA, ChildActorB, ChildActorC, ChildActorD.
- Set Child Actor Class of the above for Child Actor components with the following classes, BP_ActorA, BP_ActorB, BP_ActorC, BP_ActorD.
- Create and attach to CapsuleComponent a Paper Flipbook, name it PaperFlipbook, set Sprite as 1_flipbook.
- Create a Child Blueprint Class from BP_Character, name it BP_Character_Child.
- Inside BP_Character_Child, create a Paper Flipbook component, and attach it PaperFlipbook(Inherented) component. set Sprite as 2_flipbook.
- In the Project Settings-> Project Packaging ->Blueprint Nativization Method → Inclusive.
- In the Project Settings-> Project Packaging ->Build Configuration → Development.
- File-> Package Project → Windows → Windows (32-Bit).
FAILS
I created a BUG report, but wasn’t sure how to name it. I am adding this as a reference.