Nativization: error C2059: syntax error: '>'

UATHelper: Packaging (Windows (32-bit)): E:\Unreal Projects\zzzNativation\Intermediate\Plugins\NativizedAssets\Windows\Game\Source\NativizedAssets\Private\BP_Character_Child__pf503790866.cpp(461): error C2059: syntax error: ‘>’
UATHelper: Packaging (Windows (32-bit)): E:\Unreal Projects\zzzNativation\Intermediate\Plugins\NativizedAssets\Windows\Game\Source\NativizedAssets\Private\BP_Character_Child__pf503790866.cpp(461): error C2061: syntax error: identifier ‘bpv__ChildActorA__pf’

  1. Create new project.
  2. Create Character blueprint, name it BP_Character.
  3. Create 4 different Actor blueprints, name them BP_ActorA, BP_ActorB, BP_ActorC, BP_ActorD.
  4. Add two different PNG files, 1.png, 2.png.
  5. Create Sprites from those textures, then flipbooks from them, 1_flipbook, 2_flipbook.
  6. Create and attach to CapsuleComponent a Scene component inside BP_Character.
  7. Create and attach 4 Child Actors to that Scene component, name them ChildActorA, ChildActorB, ChildActorC, ChildActorD.
  8. Set Child Actor Class of the above for Child Actor components with the following classes, BP_ActorA, BP_ActorB, BP_ActorC, BP_ActorD.
  9. Create and attach to CapsuleComponent a Paper Flipbook, name it PaperFlipbook, set Sprite as 1_flipbook.
  10. Create a Child Blueprint Class from BP_Character, name it BP_Character_Child.
  11. Inside BP_Character_Child, create a Paper Flipbook component, and attach it PaperFlipbook(Inherented) component. set Sprite as 2_flipbook.
  12. In the Project Settings-> Project Packaging ->Blueprint Nativization Method → Inclusive.
  13. In the Project Settings-> Project Packaging ->Build Configuration → Development.
  14. File-> Package Project → Windows → Windows (32-Bit).
    FAILS

I created a BUG report, but wasn’t sure how to name it. I am adding this as a reference.