Reproduction:
New Project
I used Third Person Template
Opened ThirdPersonCharacter added the following Blueprints:
Create an array of Transforms.
Get Actor Transform → Add Unique
Package product with Nativization. Will get the following error:
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\epic games\ue_4.15\engine\source\runtime\core\public\Containers/Array.h(821): error C2678: binary ‘==’: no operator found which takes a left-hand operand of type ‘const FTransform’ (or there is no acceptable conversion)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Epic Games\UE_4.15\Engine\Source\Runtime\Engine\Classes\Sound/DialogueWave.h(75): note: could be ‘bool operator ==(const FDialogueContextMapping &,const FDialogueContextMapping &)’
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Epic Games\UE_4.15\Engine\Source\Runtime\Engine\Classes\Sound/DialogueTypes.h(61): note: or ‘bool operator ==(const FDialogueContext &,const FDialogueContext &)’
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Epic Games\UE_4.15\Engine\Source\Runtime\Engine\Classes\Engine/SkeletalMesh.h(585): note: or ‘bool operator ==(const UMaterialInterface &,const FSkeletalMaterial &)’
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Epic Games\UE_4.15\Engine\Source\Runtime\Engine\Classes\Engine/SkeletalMesh.h(584): note: or ‘bool operator ==(const FSkeletalMaterial &,const UMaterialInterface &)’
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Epic Games\UE_4.15\Engine\Source\Runtime\Engine\Classes\Engine/SkeletalMesh.h(583): note: or ‘bool operator ==(const FSkeletalMaterial &,const FSkeletalMaterial &)’
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Epic Games\UE_4.15\Engine\Source\Runtime\Engine\Classes\Engine/StaticMesh.h(347): note: or ‘bool operator ==(const UMaterialInterface &,const FStaticMaterial &)’
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Epic Games\UE_4.15\Engine\Source\Runtime\Engine\Classes\Engine/StaticMesh.h(346): note: or ‘bool operator ==(const FStaticMaterial &,const UMaterialInterface &)’
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Epic Games\UE_4.15\Engine\Source\Runtime\Engine\Classes\Engine/StaticMesh.h(345): note: or ‘bool operator ==(const FStaticMaterial &,const FStaticMaterial &)’
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Epic Games\UE_4.15\Engine\Source\Runtime\Engine\Classes\Engine/StaticMesh.h(229): note: or ‘bool operator ==(const FMeshSectionInfo &,const FMeshSectionInfo &)’
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Epic Games\UE_4.15\Engine\Source\Runtime\Engine\Classes\EdGraph/EdGraphPin.h(76): note: or ‘bool operator ==(const FEdGraphTerminalType &,const FEdGraphTerminalType &)’
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\epic games\ue_4.15\engine\source\runtime\rhi\public\RHIResources.h(264): note: or ‘bool operator ==(const FRHIUniformBufferLayout &,const FRHIUniformBufferLayout &)’
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\epic games\ue_4.15\engine\source\runtime\core\public\Containers/Array.h(821): note: while trying to match the argument list ‘(const FTransform, const FTransform)’