Native Wacom Tablet Absolute Input Support on macOS

Hello,

On macOS, Unreal Engine currently does not expose true tablet absolute input for Wacom (or other pen tablets). Instead, pen input is interpreted like a relative mouse device, which causes issues:

  • One-to-one pen mapping is not preserved (tablet area does not match screen coordinates).

  • Viewport navigation is inconsistent and feels “floaty.”

  • Precision work (UI, animation editing, sculpting, painting) is difficult because input is offset.

  • Unlike on Windows, there is no Wintab/Windows Ink API alternative available on macOS.

For DCC workflows (animation, sculpting, painting), native absolute tablet input support on macOS would make Unreal significantly more usable for artists.

Could Epic confirm:

  1. Is there current support for absolute tablet input on macOS that we may be missing?

  2. If not, is this feature on the roadmap, or can it be submitted as a feature request?

Thanks for your time!