Native Dualsense Support now that 5.2 supports trigger feedback?

Hi there. I see that as of 5.2 UE5 now supports force feedback on triggers and trigger resistance for controllers that support it - that’s brilliant. However, does this mean Dualsense controlllers are now natively supported?

I ask because I can’t seem to get my dualsense gamepad to work in UE5 without having to emulate it as something else, and if that’s the case I’m not sure how I get to implement and test the haptic feedback features. Any help or advice would be greatly appreciated.

Thanks a lot!

Unreal Engine supports haptic feedback, but you need to send these commands to the controller in some way. There is a plugin that interacts with the DualSense controller easily. You can check it out on GitHub. It is still pending approval in the Unreal Marketplace, but you can test it by downloading the compiled plugin and installing it in your project.

Here is the GitHub link:

https://github.com/rafaelvaloto/WindowsDualsenseUnreal