Natan Payne - N Scatter

Universal all-in-one scattering tool.

Designed to be easy and fast to use. Everything is controlled in one blueprint. Exclude and include using TAGS or you can pick external splines or meshes. Scatter using textures. Scattering on the spline and projecting to the terrain. Designed to be used in automotive, archviz, virtual production, and many more cases. Comes with a level full of examples and presets. Includes 13 textures prepared for scattering. You can scatter around objects, comes with great clustering, where each cluster uses a different mesh, also you can scale in between clusters. Scaling from the edge of the spline and scaling by the distance to objects. And a lot more usefull quality of life settings. Includes one blueprint for all scatters and one for external splines, but you can use splines from modeling tools or any other.

Plugin required

  1. Procedural Content Generation Framework (PCG)

  2. Procedural Content Generation Framework (PCG) Geometry Script Interlop

works with Unreal 5.6-5.7

documentation : https://docs.google.com/document/d/e/2PACX-1vR5wM6oQyDEJM56JipoTcOk1HBuceg87MQRrkuWlKO59pBJo9DLD7DUxYBqDfn_EgSZVzg0X_MqXVk7/pub

If you use meshes for scattering or as exclusion objects, they need the collision complexity set to: Use Complex As Simple

If you use the exclude picker for meshes, they need to be in the same level, tags work across levels.