Game-ready Viking Drakkar Boat asset, optimized for real-time use in game engines and production pipelines.
Mesh:
Low-poly topology optimized for real-time rendering
High-poly sculpt baked down to low-poly via normal maps
Clean edge loops, no n-gons, no overlapping geometry
Suitable for static mesh placement in game levels and cinematic scenes
Textures Available in both 4K and 8K resolutions
Base Color
Normal Map (baked from high-poly)
ORM — Occlusion, Roughness, Metallic (channel-packed)
Resolutions included: 4K and 8K
Technical specs:
PBR workflow (Metallic/Roughness)
Textures exported and ready for Unreal Engine, Unity, Blender, Cinema 4D and any PBR-compatible renderer
File formats included:
FBX
OBJ