👾 Why Dungeon Generator?
Our Unreal Engine plugin simplifies dungeon generation, allowing users to customize rule sets for unique dungeon exploration experiences. It eliminates the need for manual dungeon building, streamlining the creation process.
The plugin is user-friendly—just define generation parameters, set the grid scale and room count, and begin generating structures. The generator functions in both editor and runtime modes and supports C++ and Blueprint implementations.
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GitHub: Issues
🖥️Trial Version
Free Trial Version (The free trial version has limited functionality, including restrictions on mini-map generation and sublevel creation.)
🎨 Features
Tiled Dungeon Generation both In-Editor & Runtime.
Users can easily generate dungeons by preparing meshes for floors, walls, ceilings, and stairs.
Supports dungeon replication.
A mini-map of the dungeon can be generated.
Merging sub-levels into the generating dungeon.
Generates actors for doors and keys by MissionGraph.
Generates interior decoration. [beta version]
Generates foliage decoration. [beta version]
Open Unreal Engine Editor and create a project using the First Person template or Third Person template.
Install the Dungeon Generator plugin via Epic Games Launcher.
Enable the plugin content.
Open `Plugins/Dungeon Generator/Contents/Demonstration`.
Run the project.
🎮 Sample Game Project
DungeonGenerator for UE5 Demo is a Blueprint sample project for first-person exploration.
This is an easy to use. Simply drop the DungeonGenerateActor into your level, set the grid scale and number of rooms and start generating out your structures. Please read the Wiki for more information.