Hi everyone, I’m a solo developer working on a horror game in UE5. I’m using an RTX 4060 Ti (16GB VRAM) and I’m a bit confused about when to stick with Nanite and when to manually set up LODs.
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For indoor environments with lots of small props, is Nanite always the better choice over LODs?
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Does using Nanite for everything significantly increase the disk size of the final build?
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What is the most efficient way to handle LODs for non-Nanite objects (like foliage or transparent meshes)?
Any advice for a beginner would be greatly appreciated. Thanks