Hi everyone, I’m a solo developer working on a horror game in UE5. I’m using an RTX 4060 Ti (16GB VRAM) and I’m a bit confused about when to stick with Nanite and when to manually set up LODs.
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For indoor environments with lots of small props, is Nanite always the better choice over LODs?
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Does using Nanite for everything significantly increase the disk size of the final build?
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What is the most efficient way to handle LODs for non-Nanite objects (like foliage or transparent meshes)?
Any advice for a beginner would be greatly appreciated. Thanks
For a solo horror project, the best practice is usually:
Use Nanite by default for static environment assets, and keep traditional LODs for things Nanite still does less gracefully, like some foliage, masked/translucent materials, heavy mesh deformation, or special gameplay objects. Nanite is designed to handle very high-detail static meshes with automatic fine-grained LOD and occlusion culling, so it saves a lot of manual LOD work. (Epic Games Developers)
A good horror-game rule is:
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Nanite: walls, floors, props, furniture, statues, rubble, modular environment pieces
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Traditional LODs: characters, animated/deforming meshes, some vegetation, and anything using tricky masked/translucent material setups a lot (Epic Games Developers)
Why this works well for horror:
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horror levels usually benefit from dense detail, close-up assets, and strong atmosphere
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Nanite helps you get that detail faster as a solo dev
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but horror also needs stable performance, so avoid assuming Nanite solves everything—materials, lighting, shadows, and post-process can still be the real bottlenecks (Epic Games Developers)
Simple recommendation:
Start with Nanite for most static world geometry. Only build manual LOD workflows for assets that are animated, shader-heavy, foliage-heavy, or clearly causing performance issues in profiling. That is usually the best time-vs-quality tradeoff for a solo project. (Epic Games Developers)
If you want, I can also give you a very practical asset checklist like “when to use Nanite / when not to” for horror production.