Nanite vs. Traditional LODs: Best practices for a solo horror project?

Hi everyone, I’m a solo developer working on a horror game in UE5. I’m using an RTX 4060 Ti (16GB VRAM) and I’m a bit confused about when to stick with Nanite and when to manually set up LODs.

  1. For indoor environments with lots of small props, is Nanite always the better choice over LODs?

  2. Does using Nanite for everything significantly increase the disk size of the final build?

  3. What is the most efficient way to handle LODs for non-Nanite objects (like foliage or transparent meshes)?

Any advice for a beginner would be greatly appreciated. Thanks