NANITE/Unreal 5.4 : funky edges

hey

I have a cube with bevels here.
I tried using Nanite but the edges are detached with a brick texture. as in the image:

image

What do I have to configure so these edges don’t get detached?

thanks

It looks like you’re having trouble with Nanite rendering on your cube with bevels. The edges appear detached with a brick texture. This issue might be related to the way Nanite handles geometry and textures. Have you tried adjusting the settings or applying a different texture?

hey
Thank you for your help

I already tried another texture and another configuration and the same problem occurred.

I followed this tutorial:

Nanite Tessellation & Displacement: UE 5.4 Step by Step Tutorial (any asset, not just landscapes) (youtube.com)

which says that it is possible to apply displacement to any object.

thanks