Unsure. Since much of the overhead is ‘just point stuff’ it should be pretty trivial vs running a bunch of heavy graphics. Plus you can tweak the generation settings so the various cells it creates better fit your geometry (see reply below).
It certainly could also be such you load up operations on your points, to do line-traces, and other things so it’s more-expensive than just placing a point. I mean it’s open-ended so depending on what you choose to do, you might be able to cripple ANY card down the line - lol.
That being stated, I think insofar as PCG, older cards will do better than we might expect. Not super-able, but being able to decently populate a scene beyond what state of the art is today. I think it might give them a leg up like a decent driver update would. Again, your mileage may vary based on what you are actually doing, but in ANY case, the PCG-path will be MUCH faster vs the landscape-grass or foliage-tool. In my particular case, I was using landscape-grass out to 750m and overhead was ~3seconds. When I moved to PCG I was able to get grass out to 1.5km (I still wanna see grass when I use a scope, not a basically-naked sniper just sitting there!) and the overhead is now 0.01ms… Crazy-difference.
Past that, assuming your card can draw what you place, the PCG-stuff seems almost-free. It’s like a ‘saturate’ for your level-stuff.. 
This allows you to set grid-sizes in your graph so the chunks of things, the grain-size of your blocks of stuffs, is tailored to make more sense. Example: I have trees and grass. Grass is more tightly-packed vs trees, i place them every .1m and the trees every 10. I can use a grid of like 1km^2 for the trees bc even at such a large scale, I only have a few dozen to place. Grass on the other hand, I make run in smaller cells like 25m^2 wherein I might have thousands of grass-points.
As I move around the level, I’ll drop existing grass clusters as I move away from them and PCG will create new ones as I get closer to them, but in 25m-square chunks, so each chunk is manageable to create quickly, on the go. Trees I can see from almost everywhere and there are few overall, so it makes sense to have that one cell cover my whole level (for example).
I would highly recommend this channel if you want to pick up more PCG-skills: https://www.youtube.com/@Procedural_Minds/videos