Nanite Trees Foliage Rendering Issue

I can’t seem to figure out what is making Nanite do this to the trees. Using UE 5.8.2, a brand new project, download an asset pack from FAB and this is what it looks like. I’ve been messing with the LOD settings, all the settings in Nanite and it doesn’t fix it. The only fix is disabling Nanite on the mesh entirely, then it looks normal, but then the performance is bad. I’ve tried a bunch of different asset packs to see if it was just the asset, but its not. Any help is appreciated.

That asset is probably using a shading mode that nanite doesn’t support if there’s nanite trees from other packs that work fine. Try the Megaplants: Black Alder pack as a good reference to how nanite foliage should be setup. Megaplants: Black Alder | Fab

If that foliage isn’t working correctly either, make sure your hardware supports nanite and you’re using SM6, and check the log for errors.

Thanks. The highlighted is the Black Alder, just added it and placed it in level. I have an RTX 5080 and using SM6 in project settings. These assets have always worked previously in older UE versions 5.7, 5.6.. ect right out of the box. It’s something that’s happened with 5.8 because I can go back to 5.7 with the assets and they work. What’s the “shading mode” that Nanite wouldn’t support? Because this is a basic new project, download any Fab foliage asset only.