Nanite texture Bug?

Hi,

I am architectural designer and I am modeling buildings with Rhino and Sketchup.
And I use Datasmith plugin for both to export the file to UE5.
I import the Datasmith file in UE5 and I apply the textures in UE5.
Then I go Tools- Merge actors.
And finally I right-click the merged actor(Static Mesh) and enable nanite.
But after I enable Nanite I can see the textures are deforrmed as follows.
If I disable the Nanite the texture is fine again.
Is this a kind of Nanite bug? Or is there any solution? Please let me know!




Hi berliner99 !

I was not able to repro on my end with UVs from Rhino.

Can you PM me a simple version of your Rhino project with a few meshes where this is occuring ?

If you can tell us the version of UE5 and the version of the plugin you used too.

Cheers,
Antoine