Landscape or mesh disappears on when enabling Nanite tessellation.
My question, is there anyone with AMD gpu that is using nanite mesh / landscape tessellation and it does not disappear? If yes, how and which AMD gpu are yo using?
I haven’t seen anyone with Nvidia gpu have this issue, but haven’t seen anyone with AMD using this feature yet.
Nanite Tesellation is just unresponsive when I try to increase the Displacement Magnitude.
The Mesh does not dissappear for me but Displacement seems to be not working for me at all.
I’m on AMD RX6700XT. Regretting not getting NVIDIA 3060
Doesn’t work for me under Win 11 UE5.4.1 with an AMD RX 5700 XT either. I really tried everything, including reinstalling. It always ends with invisible mesh/landscape. Of course it’s an older card, but as long as I can play Cyberpunk in QHD with it, it stays in the computer. According to the FAQ it should actually be supported. I once created a bug report, but it never appeared online. There was never an answer either.