Hi, I am wondering if anyone might have experience on a work around for nanite enabled displacement on geometry that needs corners. I have attempted to bevel and keep the UVW continuous, but it is does not resolve the splitting:
I come from offline renderer Vray, where a displacement modifier on geometry has an option to enable Keep Continuity and set edge threshold to 0.001. Perhaps this is not possible yet in UE?
Adjusting the center and magnitude in the master material helps a bit, but not very flexible in ways of control.