Nanite Tesselation doesn't work for me

I am trying to use nanite tessellation for my landscape. I followed many tutorials on youtube but I didn’t find any solution. It simply doesn’t work for me. Is there some kind of compatibility issue with windows or ue5 version installed?? I am using 5.4.4. First of all I enabled the plugin nanite displacement mesh and changed the default.ini values as it follows

I downloaded one megascan material asset and it comes with 4 textures instead of three like it is usually shown in those youtube tutorials. The one highlighted is supposed to be the displacement map I guess.


Following the tutorial I plugged the first texture to base color, the second one to normal and the third one R to occlusion, g to roughness and then after enabling tessellation b to displacement


Am I supposed to use the fourth map instead?

I also ticked used with nanite here

After doing this I enabled nanite on my landscape and got this warning

I clicked on build data and the result is my landscape completely flat without displacement! Am i doing something wrong? I enabled tessellation on the megascan material as well


Increasing the magnitude makes this weird flickering as well.

I am not sure if there is something wrong with the texture itself:

This other texture has displacement option though. I don’t know if this might be helpful

It look like I fixed it simply by changing the compression settings of this texture from Displacementmap (G8/16) to VectorDisplacement (RGBA8) on the white texture. I am not sure why this is working. But now I can see the displacement


Well done mate, glad you figured it out. Thanks for taking the time to discuss your frustration. I’m still trying to get it working with Brushify. Thanks for your advice, it didn’t help me, just gotta keep going until I see a result.