I am trying to use nanite tessellation for my landscape. I followed many tutorials on youtube but I didn’t find any solution. It simply doesn’t work for me. Is there some kind of compatibility issue with windows or ue5 version installed?? I am using 5.4.4. First of all I enabled the plugin nanite displacement mesh and changed the default.ini values as it follows
I downloaded one megascan material asset and it comes with 4 textures instead of three like it is usually shown in those youtube tutorials. The one highlighted is supposed to be the displacement map I guess.
Following the tutorial I plugged the first texture to base color, the second one to normal and the third one R to occlusion, g to roughness and then after enabling tessellation b to displacement
Am I supposed to use the fourth map instead?
I also ticked used with nanite here
After doing this I enabled nanite on my landscape and got this warning
I clicked on build data and the result is my landscape completely flat without displacement! Am i doing something wrong? I enabled tessellation on the megascan material as well
Increasing the magnitude makes this weird flickering as well.