Nanite support in PathTracer

Are there any plans to bring Nanite support to the pathtracer? I see from the roadmap that Dynamic Displacement for Nanite is coming to 5.4 which is amazing as someone who comes from VFX and offline rendering where we take displacement maps for granted. However, this doesn’t provide us with much benefit if we can’t render it in the path tracer.

I’m hoping that this will be something that they can support sooner rather than later. Especially if the goal is to get VFX work transitioned to Unreal.