Playing around with Animated Nanite Skeletal Mesh in Unreal Engine 5.5
Where to get unreal 5.5 man? I only got 5.4 in the repo https://github.com/EpicGames/UnrealEngine/releases
Today 5.5 is the main branch.
Epic will make a dedicated 5.5 branch from main when the 5.5 feature set will befrozen.
Does Nanite triangle count on skeletal mesh influence performance? Are we free to use 1 milion meshes or should we still restrain our selves to something more reasonable like 100k?
for the moment, from what i tested, Nanite with skeletal mesh dont work with morph.
Where do I get Unreal 5.5?
Where to get 5.5??
You can download it in the Epic Games Launcher:
I work with modular characters, and I use the MergeMesh function to optimize the actor. After my tests, Nanite on individual skeletal meshes works, but once merged Nanite is no longer active. I haven’t looked into it further for now, but is it possible to combine skeletal meshes with nanite?
Doesn’t work with Metahuman unless you don’t want to use groom (causes crashes) and I don’t think it works with blendshapes. Only things we can do is nanite the body mesh and clothes.
Doesn’t work on cloth skeletal mesh either.