Nanite Skeletal Mesh in Unreal Engine 5.5 Main

Playing around with Animated Nanite Skeletal Mesh in Unreal Engine 5.5

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Where to get unreal 5.5 man? I only got 5.4 in the repo https://github.com/EpicGames/UnrealEngine/releases

Didnt expect this result with 500 Skeletal Mesh

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Today 5.5 is the main branch.

Epic will make a dedicated 5.5 branch from main when the 5.5 feature set will befrozen.

Does Nanite triangle count on skeletal mesh influence performance? Are we free to use 1 milion meshes or should we still restrain our selves to something more reasonable like 100k?

for the moment, from what i tested, Nanite with skeletal mesh dont work with morph.

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Where do I get Unreal 5.5?

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Where to get 5.5??

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You can download it in the Epic Games Launcher:

2024-10-19 14_34_32-Epic Games Launcher

I work with modular characters, and I use the MergeMesh function to optimize the actor. After my tests, Nanite on individual skeletal meshes works, but once merged Nanite is no longer active. I haven’t looked into it further for now, but is it possible to combine skeletal meshes with nanite?

Doesn’t work with Metahuman unless you don’t want to use groom (causes crashes) and I don’t think it works with blendshapes. Only things we can do is nanite the body mesh and clothes.

Doesn’t work on cloth skeletal mesh either.