nanite reduced the mesh way to much

How to troubleshoot Nanite not working or showing low-quality assets - First, use the Nanite Triangles view under the “Lit” button in viewport to confirm whether it works, check that it shows multicolored geometry, don’t rely on visual appearance! If it shows up correctly, congratulations, Nanite is running correctly and any quality issue at this point is likely from the asset itself. - Nanite requires DX12 with an up-to-date version of Windows (revision 1350+ for Windows 10 1909, revision 789+ for 2004/20H2 : https://devblogs.microsoft.com/directx/wp-content/uploads/sites/42/2021/04/Aboutmenu-768x571.png) - Nanite requires the latest drivers available (GameReady drivers for Nvidia) - Make sure your Default RHI in Project Settings / Rendering is set to DX12 , not “Default” or “DX11”, and restart the editor - Enabling the experimental DX12 SM6 RHI is also required starting from 5.1 - Make sure your game is running in the default deferred renderer (not Forward ) - Make sure you don’t have anything out of the ordinary like RenderDoc or similar rendering-related plugins - In the engine log, make sure you can find something like this to confirm DX12 is running: “LogD3D12RHI: Found D3D12 adapter 0: (Max supported Feature Level 12_1, shader model 6.6)” - In the engine log, make sure you can find “atomic64” as “supported” (this means Nanite is supported by your GPU+OS+driver)

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