Okay, We are Here guys. Without WPO , With That Assets Made Specific for Nanite - we have a clear winner for New Generation Of GPU.
If you want to have maximal quality and would put infinite Triangles - like Forest:
FOR 8k+ Levels that Use Landscape System for REALISTIC Ultra High Poly Geometry Titles go Full Nanite - but watch out for scam Assets.
Would like to Sorry All of You Guys with
my Misleading Informations. 
Removed my previous Video!
I Had no proper Foliage Assets and that Should Be Immediately Flagged By EPIC:
That Sellers Cannot Provide “Nanite ready information” -if they aren’t created proper way. So i have proposition:
Spam Here Till The Epic will Review Once Again that missleading and faulty made assets..
Have no Idea how it comes when the Windy Things Start to move Assets (World Position Offset ,Pivot Painters and other Effects). Iam not an expert to that type of thing so would like to leave someone who can compare properly.
But You Can Compare my Results with Raytracing - Enabled ALL + DLSS4 + FRAMEGEN:
VISUAL: Nanite Shines Here
LOD with Imposter (FROM 700k to 2 Triangles) Made with care to not see visual popping and have close to Nanite visual.
NANITE without any Tweaks -Auto (1,5 mln start and 6k Feedback)
LOD RT info about VSM not supported but but it looks outstanding and that not really affect much with that density^
NANITE
LOD Without RayTracing With Global Ilumination set to None and + Shadow Maps Method
NANITE Without Raytracing With Global Ilumination set to None + Shadow Maps Method
Thanks to EasyBiomes for Creating that such amazing Assets. No idea when the separated Trunks from Leafs Come . But i assume that can perform even better?
@TheKJ - Developers and Users must change their Tech Scenarios to be Complete Large Scale Enviroments.
5.5 Delivers in that real Game Scenario - but there must be Huge Amount of Geometry to actually see when that Nanite tech applies sweets. Also in presented Screens Video i provide massive visual difference in distant objects.
All the best!