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Again, I donāt know why youāre bringing screen resolution into the discussion, he was using high scalability settings with the same screen percentage. His comparison is fully valid.
And at the end of the video he did zoom out and showed that it is actually a pretty dense forest.
But i donāt know why iām talking with you about this video you obviously havenāt watched it judging by your answers.
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This is funny that you bring this because he did say in the video that he even increased the amount of trees for the Nanite case because they have lower density foliage but the final image have about the same amount of foliage and he even increased the rendering distance to cinematic unlike the non-Nanite case.
To me the Nanite case looks a lot better and is a lot more performant thatās not even a debatable point.
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Even funnier : The fact that the Nanite case have full 3D branches and leafs makes it a lot less prone to ghosting that can happen with temporal AA solutions.
Temporal AA artefacts is mostly coming from moving/animated textures or transparent textures due to the lack of motion vectors (thatās why non-nanite masked material grass have terribly bad ghosting in most games). So this is one more good reason to use Nanite.
I forgot to mention this, thank you very much.
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