Nanite Performance is Not Better than Overdraw Focused LODs [TEST RESULTS]. Epic's Documentation is Dangering Optimization.

thank you fixed seams a bit but HLOD build time for that hurts x6 times :smiley: from 60 triangles to 300 per tile


and that problem left looking what it cause i think its overwriting Merged with instanced Hlod but need to separate tiles and try different setups. It will take some time

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