Thanks for article so there is a need also to be set Preserve area in nanite HLOD merged to have
more visible trees:
also
base setup
100 trees 10% triangles 0% fallback Lowest setup
one tile build time - arround 20 seconds
base runtime visibility
Nanite without preserve area not visible at all
with
standard hlod
The most visible is nanite Preserve Area
going to test build difference times when setting up more detailed also another HLOD techniques -
also will tell you how triangle count impact system and times to build.
detailed asset is visible from moon but build times for 100 trees took 3x times more.
auto for fallback 100% triangles
60s
There is some bug that provides additional time in build when changed details for tree (that are not saved in asset), first time build took me 105s, second 55s, third 60s. After removing hlods and building once again that wonât happen and times are consistent arround 60 seconds always - so something ugly sitting there making people mad of their builds.