Nanite Performance is Not Better than Overdraw Focused LODs [TEST RESULTS]. Epic's Documentation is Dangering Optimization.

And who’s to say I’m not already working on it?

Okay, yes please let us know when your game engine is finished. We are dying to know, mostly because it means we won’t hear further complaints from you.

I’ve been studying game production for more than 5 years and far from being a kid. I don’t need to have 10 years of a experience to tell if systems are COMPLETE botchery. It’s people like Brian Karis who have that “years of experience” who brought the insanely smeary TAA into unreal because and excused the massive ghosting in the scene that revealed his crap.

While I have it, I don’t NEED 10 years of experience to tell you that AI isn’t needed for BASIC image quality. I don’t need 10 years experience to tell you that Death Stranding looks WORSE because it had an engine downgrade in the AA department.

So like…don’t use it? lmao
And TAA doesn’t use AI…
here you are again, complaining about all these OPTIONAL features. Do you understand what a game engine is? Its a blank slate. Its a canvas for you to create your game with. It provides tons of OPTIONAL features that you can use, or not use, how you see fit for your specific use case. You aren’t required to use Nanite, TAA, DLSS, and if you chose to forgo them, you would be in the exact same shape as you were before they were introduced.

And we shouldn’t have SYSTEMS in unreal DEPEND on a system that is massively slower

So turn TAA off if you don’t want it. Easy fix.

I’m the most valuable person Epic has atm because I’m not here to COTTLE the bs mess their causing

:rofl: :rofl: :rofl: :rofl: :rofl:

3 Likes