So why ask for almost 1 million dollars if you’ve already implemented new methods? Why not let the entire industry benefit if you’ve developed new anti-aliasing techniques that surpass what’s been done so far? I think everyone will be attentive to that and it will push the industry forward. So, when’s the talk happening?
No, you’re not the most valuable person for Epic. The issues with TAA aren’t new, and the industry doesn’t care because, in the end, it’s a very good solution that eliminates all the flickering problems that older forms of AA suffer from and covers a wide variety of geometry. If the recent introduction of PSSR hasn’t made you realize that this will remain the standard for the next generation, then you have a serious ego problem and a lack of understanding of where things are headed. You should have been against it 10 years ago when the first temporal anti-aliasing solutions were introduced. Now, it’s too late there’s no going back, given the amount of money invested in it.
All you’re doing in the end is like striking a sword in the ocean completely pointless and ineffective.
You can already start protesting against frame generation, which will most likely become the next standard in most games with its introduction in the PS6, without a doubt.