Nanite Performance is Not Better than Overdraw Focused LODs [TEST RESULTS]. Epic's Documentation is Dangering Optimization.

Recently tried to do a test in 5.3 but didn’t make very good LODs due to 5.3 being completely ruined internally for editing meshes. (Lods were not properly cutting down tris count to a good enough distance)
So not a fair representation

I’ll most likely have to make serious time to find another program to make the proper LODs and pit it against just “flippin on” Nanite.

If you don’t think these test are good enough, go make your own.