Nanite or texture mip map problem mesh disapear at a certain distance

Continuing the discussion from view distance, material,:

Hey, here 3dRaven answered my first question but i have another one where the previous post would help to understand probably

i found another post from 2021

Anyone can tell me if it work in 5.1 ?

Or if there is a way to swap between nanite and classic lod at a certain distance (im a noob sry if its clearly weird)

Hey i find a solution my self i simply did multiple mesh behind each other with bigger size of indivual shape (for myleaf) to counter the crush of nanite that work pretty well since nanite do calculation from whats on screen apparaently and i have grass and tree(1m tree mesh) with insane forest and plain that awesome and with 5.1 that will be super cool