Mesh turns dark after converting it to Nanite.
I know it’s an issue with the project setup but I can’t figure it out.
Forgive me if I missed something in the documentation.
Tried so far,
- Disabling Lightmap UVs.
- Disabling Raytracing.
- Turning lights and mesh to movable.
It’s a new scene I am working on with a megascan asset. GFX card is RTX 2060 if that helps.