Nanite mesh renders dark

Mesh turns dark after converting it to Nanite.
I know it’s an issue with the project setup but I can’t figure it out.
Forgive me if I missed something in the documentation.

Tried so far,

  • Disabling Lightmap UVs.
  • Disabling Raytracing.
  • Turning lights and mesh to movable.

It’s a new scene I am working on with a megascan asset. GFX card is RTX 2060 if that helps.

Did run into the same issue. If I figure out a solution I’m gonna update you.

I also really would like to know.