Nanite makes normal mapped material have some hard edge triangles in material only when normal map is applied. Disabling nanite fixes it. I want to use nanite. The objects are small door knobs. How can i fix this?
Also if i use a material with no normal map it looks fine with both nanite and without nanite… What is happening? Again the normal map looks fine with non nanite… my issue is nanite with the normal map… its as though the normals change slightly when u apply nanite.
Noticed same problem, my guess is nanite split edges differently (ignores imported normals) and if mesh has baked normals in texture it will break lighting. For example mid poly model (curved) with baked normals to get smooth shading, like your example. Dunno what to do about this ( remodel or disable nanite on this mesh ) or wait for ue 5.1