Nanite Macos 5.2.1 Issue

We are using 5.2.1 engine version.

We are trying to run Nanite on Mac M2 using this guide Unreal Engine 5.2 brings native support for Apple Silicon and other developments for macOS

We are following all guide steps and recompiled ShaderConductor.

But after Editor’s loading window disappears, Editor crashes with this call stack:

2 Likes

Here’s the screenshot of the function that’s causing the crash

2 Likes

Have you tested nanite on 5.3 preview yet? The M2 nanite support is supposed to be production ready, at least on the full 5.3 release.

Any word when it’s coming to M1 max, which is plenty capable.