Nanite Landscape with displacement from material

since tesselation is gone and virtual heightfields appear to be dead…it looks like EPIC is concentrating to make Nanite Landscapes the thing to do.

i pressed the nanite button and got what i expected…a nanite mesh in the density of the landscape vertexes. my question is now whats the workflow to get a nanite mesh in a resolution that can recieve details from a displacement map of my materials? i was hoping to find a subdivision setting for the nanite mesh button…but i havent found such.

also the landscape resizing feature seems to be gone? how can we get more density into our landscapes?

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