Nanite Landscape not working

When I build the landscape it creates large steps, like if the height map was 8 bit and not 16 bit. I have tested with PNG 16 and RAW 16, and it doesn’t happen with nanite off.


This apparently also happens when not using a height map.

It did work on the Open world level so don’t know what I am doing wrong.

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I found what was wrong I was scaling my landscape on the z axis and that messed with nanite in some way.

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