Hi everyone. Hope you’re all having a great holiday!
I’m currently running into an issue with a landscape material created in Substance Designer. I haven’t worked with Unreal Engine in a while, so I might be missing something obvious.
Issue:
When I assign my dirt material to the landscape, the height information from the height map is not being applied.
What I’ve done so far:
- Built the material in Substance Designer
- Imported it into Unreal and assigned it to the landscape
- Enabled Tessellation on the material
- Adjusted the displacement magnitude in the material, but this produces no visible change
However, after building the data, the landscape behaves incorrectly and the height/displacement does not appear as expected (see images).
I also read that this might be a bug in UE 5.6.1, so I tested the same material in UE 5.7, but the issue still persists.

