It solved the problem to me. Finally, i could build a 4.033 x 4.033 Landscape after type this command that you told (landscape.Nanite.MarchingSquaresVisibility 0), using UE 5.3.2. Thank you, man!
Unfortunatelly that did not work for me ((( UE5.3.2 keeps crashing
you saved my life
Yup sounds good!!
Nope its not. I get this in my project, 5101x5101, very large detaied scuilpting and meshes,nanite, lumen. Its a ram issue pretty sure. A basic level,is tiny enough to avoid ram issue no doubt.I need more ram,sadly to avoid this .Shame this isn’t coded better.
If you’re using a World Partition level you can load smaller sections of the landscape and build Nanite for them piecemeal instead of building Nanite for the entire landscape all at once.
I love you this has been bugging me for a month ![]()
Im having this issue again with a very large landscape broken up in 4 tiles.
landscape.Nanite.MarchingSquaresVisibility 0 doesnt exist in 5.7…. so thats no help unfortunately.
Sadly, ain’t perfect. I got around this by 1) disabling Nanite till sculpting is finished, and 2) splitting the Landscape into smaller landscape sub-levels (level streaming) and saving incrementally, then re-enabling Nanite. My computer managed to save in parts like this, hope this helps