Hello!^^
After I disabled Nanite on Unreal Engine 5.7.4, I received an error “nanite is disabled but fallback meshes were stripped during cooking for this platform due to project setting meshes might not render correctly“
I tried to do all suggested things from previous outdated posts, but it didn’t help. I still have the same issue, even when I create a clear new project and disable Nanite.
What I done:
Disabled Nanite
Disabled “Generate Nanite Fallback Meshes”
Cleared configs in the project
Cleared configs in appdata
Changed and checked configs in the project
Changed and checked configs in appdata
Checked Nanite in Vieport preferences
Checked Nanite in model preferences
Created a new, clear project and disabled nanite
Uncheck Generate Nanite Fallback Meshes for Linux (idk why, but this option always turns on after restart). I’m using Windows.
Hey there @Dekordianis! Welcome back to the community! Do all of your meshes have nanite disabled as well? You mentioned trying a fresh project, was the error present there as well without any of the nanite meshes?
Yes, I disabled everything, and in a new, absolutely empty project, with a clear empty level and without any assets or templates, this error is present aswell.