Epic is not concerned with performance at all.
If you think otherwise you are either new to the engine (400 or so posts, thats peobably so), drank too much of their coolade, or are just flat out delusional.
The statement is a fact.
Just like it’s a fact that Epic steals other developers idea and makes profit off of them.
Just like its a fact that Epic would rather sue little kids (minors) for cheating at fortnite rather than patch the holes they cheat with.
Just like its a fact any new shiny thing they release is worked on for about 5 minutes, then dropped and left in beta - case and point with relation to the topic: Procedural Foiage.
This engine has 0 to offer to anyone when it comes to performance.
And if you had tried any other engine where the developers are factually concerned about their engine’s usability and performance you would know/realizd as much.
Again, look at company actions;
Not their ■■■■■■■■ press statements and faked talk footage.
And yes, obviously anyone using beta stuff is at fault for being stupd if they expect perfoemance out of anything - **but the engine just doesn’t perform, and has decayed into an amazing sht show over the past 4 to 5 years**.
Go back to 4.18 and benchmark a scene.
Ugrade to .22 and run the same benchmark.
Move to .25 and experience yet abother 25% fps drop.
Thats without even touching the total sh*t show that ue5 (which is released but is just a beta) would bring into play due to Nanite, Lumen, and all the other BS they came up with that would be good on paper but is a completely failed execution.
on top of that remeber that you loose about 80% CPU performance just because they switched from Nvidia Physx to their custom sh*t show aptly called Chaos.
And regarding high performing games - just no.
Go have a look at what Outerworlds had to do to become playable.
High performance means 224fps at 4k native - at a bare minimum.
Anything short of that is OK perforamnce at best.
And before you say anything silly like thats an impossible goal remember that other engines do this just fine, in 3d, and up to nearly 10 years ago.
Now, if you want to argue that the games made with UE4 have generally better looking graphics - maybe - it’s hard to make that claim or validate it when you still have Crysis as a benchmark and the equivalent of it made in Unreal Engine after optimization would run around 10fps.
Again, in a TL:DR;
Can one optimize Unreal Engine? Somewhat.
You still wont get anywhere near any engine which is actually minimally concerned with performance.
And no, this post is not off topic you trolls.
@Mind-Brain please ensure they get dinged for abusing the flag system.