Nanite Displacement Maps lacking channel selection

I appreciate the integration of displacement maps directly into the static mesh editor for nanite conversion. Yet it is lacking in one major feature: the selection of a channel as the displacement map.

This makes it hard to work with Megascans surfaces or any textures that use ORD ARD maps, which use color maps (ORD or whatever) where one of the channels is the displacement channel.

Would be a vital addition to remove this annoying hurdle.

Cheers

I add more visual context.


1 Like

i think the UE’s dev team haven’t made it. I must download the B&W displacement map on bridge and add to that slot

You could also use the displacement feature of the modeling toolset which has more options.